People of the Iron Realms,
Starmourn logo
Today, I’m pleased to announce our 6th MUD, and first sci-fi game: Starmourn. I’m incredibly excited about it. We’re building it from the ground up and it’s set in a universe I personally created – the first time I’ve done that for an Iron Realms MUD since our original one – Achaea.
You might ask yourself, “Why the heck are they building a new commercial MUD in 2016? Isn’t that a little crazy?

Well, maybe, but we live and breathe MUDs and as long as there’s an audience for them, we’re going to be making them. I’ve always wanted a sci-fi MUD, and while we had one in the works years ago that we cancelled due to the whole project just being an utter mess, this time we’re putting some very experienced people on it. Namely, myself and Justin Walsh, who has been producer on Achaea for the last 6 years and is the CTO (Chief Technology Officer) for Iron Realms as a whole.

Starmourn logo
Because I have enough on my plate overseeing Iron Realms as a whole, I can’t be producer. Justin’s going to fill that role, with two other people taking over as co-producers on Achaea while Justin continues to exercise oversight on Achaea as executive producer.

Starmourn won’t go into beta until, at a minimum, the middle of 2017, so it’s aways off. We’ll be slowly leaking out info about the game between now and then, from info about the universe of Starmourn, the game systems, concept art, and more.
The best way to get that info is to sign up for the mailing list. Go to and you can sign up using the blue tab on the upper-right. There’s also a little teaser video there that tells you a tiny bit about the Starmourn universe. Apologies for its somewhat inconsistent visuals! It’s something we put together from mainly stock video, because we’re a scrappy little company without a 100 person CGI team (*shakefist Blizzard*).

So, if you’re psyched to learn more about what we hope to make the best sci-fi MUD ever made, is the place to go.

I can’t wait to tell you more about it!
Matt Mihály