Dear friends,

We are now fully recovered after a hectic but very fun NYCC! New York is always a blast.
 
Not only did we have a huge glass case to show off our largest-ever collection of past work, but we also were thrilled to release a limited quantity of some of our 2016 convention exclusives:
 
The Black Metal edition of our Freeny collab Metal Gnomeboy Anatomy figure, the Mother Earth art object we developed with AngryBlue, and a couple colorway variants of our Sothern Fried Gentleman resin figures (Mono and Golden Crispy).
 
 
We got to meet up with some old friends and made many new ones, and had some face time with our creative partners and customers. Batman showed up. We were even interviewed by Norm from Tested.com for video coverage that should be up on their site soon. We talked to Norm about what Bigshot Toyworks does, and the development of some of our more complex projects like the Starcraft Marine and the Iron Giant figures.
 

 
 
 
Images courtesy of plastikitty.com
 
We got to reveal for the first time the prototypes for the Destiny mini figures we've been developing for Bungie. Our friends at Plastikitty stopped by for a photoshoot for a blog post. We also got to show off the prototype for the insane Unicrom figure we developed with Jon Schnepp. More info on those projects will be revealed soon.
 
 
We are back to our normal schedule of development and production, with a few projects tooling up right now. But we are also looking ahead to seeing all of our west coast friends and associates at DesignerCon, which takes kicks off November 19 in sunny Pasadena, CA. We will be in booth 901, close by many friends and fellow creators. You can check the DCon map here.
 
 
We will have our full selection of Horsies, FUnicorns, Gnomeboys, All City Style trains, Monkeys, Southern Fried Gentlemen and Mother Earths for sale, including all of our new exclusives. We will be hosting AngryBlue for a signing Saturday at 1PM for the west coast release of his Mother Earth art object live and in person. Please stop by!
 
Looking forward to seeing everyone in Pasadena.

If you can’t make it to DCon but you are still interested in seeing what we’ve been up to, please click here for 2 decks featuring some of our best work:
 
Click here for Character Design and BrandingClick here for Toy Design and Manufacturing
 
If you're on a mobile device, click here to download smaller files: Character Design  • Toy Design
 
Klim Kozinevich 
Creative Director
BIGSHOT TOYWORKS 
Character Development, Product Development, and Manufacturing 
917 971 1109
 
For further details on our work, news on upcoming projects, and additional information, please visit BigShot online and add us on social media: